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Wednesday, May 2, 2012
Sniper Elite V2 is a 2012 tactical shooter video game by Rebellion Developments for Microsoft Windows, Xbox 360 and PlayStation 3. It is a remake of Rebellion's 2005 game Sniper Elite. The game takes place in the same timeframe and location - the Battle of Berlin in April 1945 - but now the main character, an American Office of Strategic Services officer, must either kill or capture scientists involved in the German V-2 rocket programme.
Gameplay
Sniper Elite V2 is a third-person shooter that stresses employing stealth, rather than using brute force. Fairburne uses several WWII-era weapons, including sniper rifles, a silenced Welrod pistol, machine guns and German and Soviet hand grenades (which can be also used to make tripwire booby traps). One of the main features of the title is the realistic ballistics, involving factors such as bullet drop, wind strength, and the effect of holding one's breath when attempting a shot. Sniping gameplay is from a first person scope view, whereas movement and use of all other weapons is in third person view.
A major difference from the first game is the introduction of a controversial ‘X-Ray Kill Cam’, which activates when the player makes a particularly extreme shot. The view then follows the path of the bullet in slow motion before slowing further as it reaches its target, whereupon the target’s body is rendered as an anatomical cutaway to show the bullet’s passage through the body and the damage it causes to organs and bones. Other new elements include being able to mark enemy fighters to highlight their position along with target information, and a white-outlined figure which marks the point where enemy soldiers last spotted the player so that players can make their escape.
Source: http://sniperelitev2.com
Gameplay
Sniper Elite V2 is a third-person shooter that stresses employing stealth, rather than using brute force. Fairburne uses several WWII-era weapons, including sniper rifles, a silenced Welrod pistol, machine guns and German and Soviet hand grenades (which can be also used to make tripwire booby traps). One of the main features of the title is the realistic ballistics, involving factors such as bullet drop, wind strength, and the effect of holding one's breath when attempting a shot. Sniping gameplay is from a first person scope view, whereas movement and use of all other weapons is in third person view.
A major difference from the first game is the introduction of a controversial ‘X-Ray Kill Cam’, which activates when the player makes a particularly extreme shot. The view then follows the path of the bullet in slow motion before slowing further as it reaches its target, whereupon the target’s body is rendered as an anatomical cutaway to show the bullet’s passage through the body and the damage it causes to organs and bones. Other new elements include being able to mark enemy fighters to highlight their position along with target information, and a white-outlined figure which marks the point where enemy soldiers last spotted the player so that players can make their escape.
Source: http://sniperelitev2.com
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