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Showing posts with label arcade. Show all posts
Showing posts with label arcade. Show all posts
Tuesday, May 15, 2012
DiRT Showdown is the new arcade racing game from the team that brought you the award-winning DiRT series, uncaged in 2012. Pick up and play controls combine with electrifying events, frenzied crowds and stunning graphics to deliver high octane, dive in and drive thrills from event one.
SPEED, STYLE AND DESTRUCTION – LET LOOSE ON A TOUR OF MOTORISED MAYHEM:
NO HOLDS BARRED RACING EVENTS - Trade paint and use nitrous to blast past rivals in DiRT Showdown’s racing modes. Courses are littered with obstacles, pinch points, multiple-routes and ramps to deliver adrenaline-fuelled racing across spectacular courses.
BONE CRUNCHING DEMOLITION DERBY EVENTS - Crash, smash and bash your way through a range of demolition derby events, pushing our stunning damage engine to its spectacular limits.
DiRT Showdown comes with phenomenal graphical performance, bone-jarring damage, and social online and split-screen multiplayer as standard. Welcome to DiRT Showdown - a new world of driving delirium.
Release date: May 29, 2012
Source: http://www.codemasters.com
Thursday, April 26, 2012
Gameplay
Players control one of two armies of miniature toy soldiers on a World War I model diorama with wooden and plastic landscapes. The diorama is set in various locations, such as a child's bedroom, library and lounge, and objects such as dressers and reading lamps are at times visible in the background. The game features 50 different controllable units including machine guns, mortars and tanks, with the fixed emplacements being upgradable to more powerful versions.
Players can create and control numerous units from a strategic command perspective or one unit on the field from a third-person action perspective. They can also command fixed emplacements that they create such as howitzers, mortars and machine guns, or drive various vehicles such as tanks, biplanes and bombers. When the player takes control of a single unit, the other emplacements are automatically controlled by artificial intelligence. When shot, the toy soldiers explode into plastic chunks but do not display blood, in order to keep the game family-friendly.
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