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Showing posts with label xbox. Show all posts
Showing posts with label xbox. Show all posts
Sunday, September 16, 2012
Features all the stars, cars and circuits from the 2012 FIA FORMULA ONE WORLD CHAMPIONSHIP™.
The next game in the BAFTA award-winning series from Codemasters Racing Studios.
Prove yourself in split-screen, co-op championships and online against 16 players plus 8 AI to simulate full 24 car grids.
Debut ahead of the drivers at the new Circuit of The Americas, home of the 2012 FORMULA 1 UNITED STATES GRAND PRIX.
Make race-defining strategy calls as localised weather dynamically changes circuit conditions.
Test yourself against the greats – take on six Drivers’ World Champions in dramatic racing challenges in Champions Mode.
Can you hunt down glory in just ten races in Season Challenge?
Use KERS and DRS for new attack and defence options –speed past rivals and defend your line.
Race wheel-to-wheel with stars like Sebastian Vettel, Lewis Hamilton and Fernando Alonso.
Will be released on 21st Septmeber!
Source: http://www.formula1-game.com
Labels:2012,codemasters,demo,F1,ferrari,forumla one,pc,ps,release date,Specs,speed,tracks,windows,xbox | 0
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Saturday, June 16, 2012
Story
Lollipop Chainsaw focuses on zombie hunter and cheerleader Juliet Starling (voiced by Tara Strong in English and Eri Kitamura/Yōko Hikasa in Japanese) who fights hordes of zombies in San Romero High School, which Starling formerly attended. She carries with her the severed, yet still living, head of her boyfriend Nick Carlyle (voiced by Michael Rosenbaum in English and Kenichi Suzumura in Japanese), whom she decapitated after he suffered a zombie bite. It is also revealed that Juliet will be assisted by her sisters, Cordelia Starling (voiced by Linda Cardellini in English and Mayumi Asano in Japanese), the elder one and Rosalind Starling (voiced by Kimberly Brookes in English and Mariya Ise in Japanese) the younger sister. The enemy zombies are led by "a group of zombie rock and roll lords" who were former high school students who were turned into intelligent zombies that each have different personalities, music-styles and motif's. The zombie outbreak has been caused by Juliet's former classmate, an evil goth druid named Swan (voiced by Sean Gunn in English and Nobuhiko Okamoto in Japanese), who seeks to break the barrier between the human world and the Rotten World, a world inhabited by zombies and other demonic forces.
Gameplay
http://lollipopchainsaw.com/
Monday, May 21, 2012
American Nightmare is set as an independent game and does not reflect on the major storyline of the franchise. It only exists to broaden and expand the universe.
Story
The plot of American Nightmare is framed by the narration of an episode of "Night Springs" (in the style of The Twilight Zone), running while Alan Wake's friend and manager, Barry, is asleep in a motel room. The narration explains that Alan is attempting to chase down "the herald of darkness", Mr. Scratch and Alan's evil doppleganger created by a dark force, who is attempting to take away everything Alan loves, including his wife Alice. Alan, who as the champion of light has the ability to write a new reality, has been able to write his escape from Cauldron Lake in Washington, ending up near the small town of Night Springs, Arizona. He learns that he has been missing from the real world for nearly two years.
A nearby oil derrick erupts with several foes controlled by Mr. Scratch to kill Alan. Alan encounters Emma Sloan at a nearby hotel, who believes he is the same as Mr. Scratch that was at the motel the night before. She provides Alan with a typewritten page, a way to alter reality to destroy the derrick and stop the foes. Alan accomplishes the required change, sending a satellite out of orbit and crashing through the derrick, but in the confusion, the dark forces consume Emma. Alan looks to answers at a nearby observatory. There, Dr. Rachel Meadows, who also met Mr. Scratch previously, is tracking a mysterious signal sent just before the satellite was knocked out of orbit. Alan helps to repair the telescope, obtaining a portion of the signal that translates into part of a story, a new reality that Alan can change. The incomplete message points him to the nearby drive-in theater, where Serena Valdivia, under the influence of Mr. Scratch, attempts to prevent Alan from getting to the projection room where Alan can change reality; Serena mentions that Mr. Scratch is trying to prevent the sun from ever rising again. Alan eventually evades her, gaining the access code to the room, and uses the incomplete message to try to set the new reality. However, as the message is only partial, the new reality does not take effect; Mr. Scratch appears, and gloats to Alan, sending him back in a time loop to a few hours before.
Waking back up near the motel, Alan repeats many of the same motions, though both Emma and Rachel have some deja vu of the previous loop's events, and have helped Alan with some of his tasks. However, Emma is still consumed by the darkness, and Rachel is only able to capture a longer, but still incomplete, portion of the message. When Alan returns to the drive-in theater, he again is unable to complete the new reality and set back in time again by Mr. Scratch. He repeats his actions for a third time, but is able to save Emma and gain the complete message from Rachel. Alan sets the correct series of events in the projection room, ending by projecting a film made by Alice onto the screen. Mr. Scratch appears again but discovers that Alan has successfully written the new reality, and he is burned out of existence by the film. On the screen, Alan appears to reunite with Alice along a sun-lit shoreline; however, the narrator notes that this could quite possibly be just a figment of Alan's imagination since he is still trapped in the dark place.
After completion of the game's credits, Barry wakes up suddenly believing to have heard Alan's voice.
Friday, May 4, 2012
Differences from PC version
For the most part the Xbox 360 edition of the game will be identical to the PC edition, but will have several notable differences and features:
The player will optionally be able to make use of Xbox Kinect functionality to assist in their gameplay, although Kinect functionality will not be available at launch.
The Xbox 360 edition won't make use of the standard crafting interface as in the original version, but will still have similarities to the PC's 2x2 and 3x3 crafting grids. The interface won't require you to place items in the correct place in a crafting menu, but will simply ask what it is that you want to craft, tell you the blocks required to craft it, and, if you have those blocks will craft one for you.
The game will feature split-screen functionality. 4 players in split screen, as well as the possibility to play 8-person online multiplayer game modes in split-screen. Split screen functionality is shown working in this video.
Mods, Texture Packs and extra player skins will be available much later.
The Xbox 360 edition will include tutorial mode not included in the PC version of the game. This tutorial leads the player through the basics of mining and placing blocks, crafting as well as building their first house to survive the night.
Source: http://www.minecraftwiki.net/wiki/Xbox_360_Edition
Thursday, April 26, 2012
Gameplay
Players control one of two armies of miniature toy soldiers on a World War I model diorama with wooden and plastic landscapes. The diorama is set in various locations, such as a child's bedroom, library and lounge, and objects such as dressers and reading lamps are at times visible in the background. The game features 50 different controllable units including machine guns, mortars and tanks, with the fixed emplacements being upgradable to more powerful versions.
Players can create and control numerous units from a strategic command perspective or one unit on the field from a third-person action perspective. They can also command fixed emplacements that they create such as howitzers, mortars and machine guns, or drive various vehicles such as tanks, biplanes and bombers. When the player takes control of a single unit, the other emplacements are automatically controlled by artificial intelligence. When shot, the toy soldiers explode into plastic chunks but do not display blood, in order to keep the game family-friendly.
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