Popular Posts
-
Neverwinter is a standalone game and not part of the previous Neverwinter Nights series. The game is scheduled to run closed beta testin...
-
So you've watched movies like The Godfather, Goodfellas, Casino and Donnie Brasco, and you think you're ready for life in the mob?...
-
TERA takes the fight beyond whack-a-mole monotony with enhanced aiming, dodging, and tactical timing to create intense and rewarding co...
Showing posts with label ps3. Show all posts
Showing posts with label ps3. Show all posts
Saturday, June 16, 2012
Story
Lollipop Chainsaw focuses on zombie hunter and cheerleader Juliet Starling (voiced by Tara Strong in English and Eri Kitamura/Yōko Hikasa in Japanese) who fights hordes of zombies in San Romero High School, which Starling formerly attended. She carries with her the severed, yet still living, head of her boyfriend Nick Carlyle (voiced by Michael Rosenbaum in English and Kenichi Suzumura in Japanese), whom she decapitated after he suffered a zombie bite. It is also revealed that Juliet will be assisted by her sisters, Cordelia Starling (voiced by Linda Cardellini in English and Mayumi Asano in Japanese), the elder one and Rosalind Starling (voiced by Kimberly Brookes in English and Mariya Ise in Japanese) the younger sister. The enemy zombies are led by "a group of zombie rock and roll lords" who were former high school students who were turned into intelligent zombies that each have different personalities, music-styles and motif's. The zombie outbreak has been caused by Juliet's former classmate, an evil goth druid named Swan (voiced by Sean Gunn in English and Nobuhiko Okamoto in Japanese), who seeks to break the barrier between the human world and the Rotten World, a world inhabited by zombies and other demonic forces.
Gameplay
http://lollipopchainsaw.com/
Saturday, May 5, 2012
Starhawk
From the creators of Warhawk comes a frenetic third person shooter adventure that allows you to command the combat by using the innovative Build & Battle system. Call down a vast arsenal of vehicles, weapons and fortifications to turn the tide of the battle.
Key features
Intense Air, Ground, and Vehicular Combat
Experience action-packed run and gun game play on foot, in vehicles, or in the air for an incredible range of combat.
New Build & Battle System
Change the battlefield to your advantage by utilizing a variety of equipment, vehicles and fortifications launched instantly from an orbiting drop ship.
Called back to protect his home town of White Sands, hired gun Emmett Graves and his partner Sidney Cutter must rely on an arsenal of weapons and a little luck to fight off hordes of raiding Outcast and bring their leader, the ruthless outlaw, to justice.
Epic 32 Multiplayer Battles
Engage online opponents on vast battlefields spanning a variety of unique planets. Level up to personalize your experience with player upgrades, skills, and customizable skins for characters and vehicles.
Offline and Online Co-op Modes
Take on waves of enemies and defend your claim in 1-4 player Co-Op mode, via 2 player split-screen, or online with your friends
Source: http://www.starhawkthegame.com
Sunday, April 29, 2012
Machinarium is a puzzle point-and-click adventure game developed by Amanita Design. It was released on October 16, 2009 for Microsoft Windows, Mac OS X, Linux, on September 8, 2011 for iPad 2 on App Store (iOS) and on November 21, 2011 forBlackBerry PlayBook. Demos were made available on September 30, 2009. It was also being scheduled for a future release for the Nintendo Wii's WiiWare service, but as of November 2011, it has been cancelled due to WiiWare's 40MB limit. In March 2011, Amanita Design announced that Machinarium will be headed to PlayStation 3's PSN. Amanita Design are also preparing a port for Android.
Gameplay
The goal of Machinarium is to solve a series of puzzles and brain teasers. The puzzles are linked together by an overworld consisting of a traditional "point and click" adventure story. The overworld's most radical departure is that only objects within the player character's reach can be clicked on.
Machinarium is notable in that it contains nodialogue, spoken or written, and apart from a few tutorial prompts on the first screen, is devoid of understandable language entirely. The game instead uses a system of animated thought bubbles. Easter egg back story scenes in the same format can only be revealed by idling in certain areas.
The game employs a two-tier hint system. Once per level, the player can receive a hint, which becomes increasingly vague as the game progresses. Machinarium also comes with awalkthrough, that can be accessed at any time by playing a minigame. As with dialogue, the walkthrough is not in written or spoken form, but instead a series of sketches describing the puzzle at hand and its solution. However, the walkthrough only reveals what must be done in that area, and not how that puzzle relates to the game chronology.
Labels:adventure,amanita,android,brain,logic,machinarium,pc,ps3,puzzle,walkthrouh | 0
comments
Subscribe to:
Posts
(Atom)